![]() ![]() There is also a self-descriptive new honeycomb option, which looks useful for generating brickwork, and which includes the option to generate an array inside a spline outline. The Cloner object, which creates arrays of instanced geometry, also gets a couple of new options, including the option to set array spacing per step, meaning clones stay a fixed distance apart, no matter how many are added.Ī new object Form option generates arrays in more complex custom forms: the video above shows a torus. New grid options for the Cloner object, plus new MoGraph workflows use it as an eraser to restore the original state of MoGraph objects or group Effectors and control them with a single falloff”. Maxon describes the latter as being “like a layering system for Effector setups. That list of Effectors now includes two new options: the Push Apart Effector, which moves, scales or hides clones automatically to prevent visible overlap in MoGraph animations and the ReEffector. You can mix and match any of the methods to achieve very complex fracturing patterns and it works with any of MoGraph’s Effectors. However, it also provides a lot of ways to control the fragmentation pattern, including procedural functions, via a texture map, or by intersecting another object, spline – or even a matrix pattern – with the fracture geometry. This enables users to pre-fracture meshes before running a destruction sim, and includes standard features like the option to offset fragments, and to assign separate materials to their interior and exterior faces. The most eye-catching changes in Cinema 4D R18 are those to the MoGraph motion graphics toolset, with the biggest single new feature being the new Voronoi Fracture Object. Highlights include some powerful new motion graphics tools like Voronoi shattering new real-time knife tools improved motion tracking for VFX work and support for procedural textures in the Substance format.įlexible Voronoi shattering inside MoGraph ![]() The update, which is due to ship in September, will be on show at at Siggraph 2016.Ĭinema 4D R18 divides new functionality fairly evenly between Cinema 4D’s key user groups – motion graphics, visual effects and generalist 3D – and adds a couple of features targeted at games work. Maxon has announced Cinema 4D R18, the next major update to its 3D modelling and animation software. Scroll down for news of the commercial release. Posted by Jim Thacker Maxon ships Cinema 4D R18 ![]()
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